The first step of shortening time-to-market if you develop cross-platform apps, is to use Xamarin. “I want to be buried with a mobile phone, just in case I'm not dead.” – Amanda Holden There's a choice of using either Xamarin.Forms (in case users don't require platform-specific functionality and are comfortable with using XAML) or platform-specific Xamarin.iOS and Xamarin.Android to write apps with any features that they can get as if they were using iOS Swift/Objective-C or Android Java development. Now individual developers and even small companies can develop iOS and Android apps in C# using Xamarin for free (in addition to the Windows Phone apps that they were already able to develop in C#). Since then, Xamarin was acquired by Microsoft and at first Xamarin Studio Community Edition, and later Visual Studio 2017 Community Edition which contained Xamarin, were released for Windows and macOS. But I didn't mention any practical usage of such a scripting language at the time, even though there were some unexpected applications of it, e.g., in game hacking. I called this language CSCS: Customized Scripting in C#. In the July/August 2016 issue of CODE Magazine, I published an article on how to create your own scripting language and implement it in C#.
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